Simplymaya Sand Speeder Hidef
SimplymayaSandSpeederHidef英文正式版(Maya噴氣式賽車製作教程)(DVD版)
內容說明:
Simplymaya.com官方出品的最新Maya教程,SandSpeeder-HiDef(噴氣式賽車製作教
程).教程時長達8個多小時,總14章節內容。全面講解Maya建模和紋理貼圖技巧。

教程所使用的軟體:Maya,PhotoshopandZbrush.

WelcometothefirstSimplyMaya.comshowcasedtutorialwehopetoreleaseone
ofthesepermonth.ThisoneisbroughttoyoubyJasonEdwardsauthorofthe
popularinternet3DcomicstripOutlawsTales.LuckilyforusJasonhas
justfinishedaseriesfortheDiscoverychannelandhaskindlyconsented
tospendsometimeworkingwithSimplyMayatobringusaseriesofnew
tutorialsthefirstofwhichwepresenttoyouinournewHiDefinitionvideo
format.

SimplyMayabringsyouthisbrandnew14parthardsurfacemodellingand
texturingtutorialinconjunctionwithOutlawsTales.Thetutorialisaimed
atpeoplewhohaveanunderstandingofthefundamentalsofMaya,Photoshop
andZbrush.

TheprojectbeginsbysettingupimageplainsinMayatouseasareference
guideforthestartofthemodel,thengetsstraighttobusinessby
blockingoutthebasicformsusingpolygons.Thefollowingchaptersthentake
youthroughanoverviewofamodellingprocesstohelpyoufinishthevehicle
off.Techniquessuchaslookingatrealworldreferences,pathextrusion,
radialplacementandmeshextractionofobjectsarecoveredhereaswellas
thestandardmodellingtoolsofMaya.

Oncethemajorityofmodellingisoveritstimetobeginsettingupthemodel
fortexturingandhowtosetupauvmapandoptimiseitinMaya』sTexture
editor.Oncompletionoftheuvmapthenextchapterslookatcreating
texturemapstohelpgivethemodelamorerealisticlook.Aswellasusing
Photoshopforthisprocess,you』llbeintroducedtoZbrush.Usingboth
programsseparatelyandalsoinunison,you』llseehowtoquicklyachieve
goodlookingtextures.

Inthefinalchaptersthetexturesareplacedontothemodelreadyfor
renderinginasceneusingjusta2dimageasabackgroundandagroundplane
forshadowing.Then,renderingusingMentalRaysFinalGatherandafew
spotlights,anoverviewisgivenshowinghowtomaketheVehicle『fit』into
the2dbackdrop,similartotechniquesusedinmotionpicturesand
television.

Thetutorialisaimedatpeoplewhohaveanunderstandingofthe
fundamentalsofMaya,PhotoshopandZbrush.

TheprojectbeginsbysettingupimageplainsinMayatouseasareference
guideforthestartofthemodel,thengetsstraighttobusinessby
blockingoutthebasicformsusingpolygons.Thefollowingchaptersthen
takeyouthroughanoverviewofamodellingprocesstohelpyoufinish
thevehicleoff.Techniquessuchaslookingatrealworldreferences,
pathextrusion,radialplacementandmeshextractionofobjectsare
coveredhereaswellasthestandardmodellingtoolsofMaya.
Oncethemajorityofmodellingisoveritstimetobeginsettingupthe
modelfortexturingandhowtosetupauvmapandoptimiseitinMaya?s
Textureeditor.Oncompletionoftheuvmapthenextchapterslookat
creatingtexturemapstohelpgivethemodelamorerealisticlook.Aswell
asusingPhotoshopforthisprocess,you?llbeintroducedtoZbrush.Using
bothprogramsseparatelyandalsoinunison,you?llseehowtoquickly
achievegoodlookingtextures.

Inthefinalchaptersthetexturesareplacedontothemodelreadyfor
renderinginasceneusingjusta2dimageasabackgroundandaground
planeforshadowing.Then,renderingusingMentalRaysFinalGatheranda
fewspotlights,anoverviewisgivenshowinghowtomaketheVehicle"fit"
intothe2dbackdrop,similartotechniquesusedinmotionpicturesand
television.
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